This is pretty much the exact character i'm running right now so it's definitly viable. Originally posted by Taerdin:If I wanted to focus on social skills, and make a character who's talks their way through things and maybe also does things like spying, is that even viable? Any advice you can give would be appreciated. If I wanted to focus on social skills, and make a character who's talks their way through things and maybe also does things like spying, is that even viable? Is this a game I can just jump into and learn as I go? I've looked around on the forums and wiki but I still feel underprepared/intimidated to even attempt this game. I'm just wondering.Īlso I was sad to read that maybe familiars aren't worth pursuing because you train them and then only get to apply half of their ability to a roll or something? IE if a teacher gives a lesson should I be taking notes? Will I need to learn things for my character to succeed? I would enjoy that. I'm also wondering if passing tests or doing well in classes is simply about training numbers, or is there any player knowledge or skill taken into account. I have some ideas about characters I might want to make, but I'm just worried about getting game overs because I trained in skill x which is (almost) useless but didn't train skill y which is pretty much always required. Shinkansen Academagia The Making of Mages V1001.CT (1.67 MiB) Downloaded 266 times Shinkansen Academagia The Making of Mages V1000.CT (31.I just bought this game. Activate the trainer options by checking boxes or setting values from 0 to 1.Click the PC icon in Cheat Engine in order to select the game process. "Parent Approval Set to Massive?" sets Parent Approval to massive. "Money Set to Massive?" sets Money to massive. 250003 to 260053 from Random Subskill to Selected Subskill.ġ. For example, changing 880036 to 880033 modifies from Expanding Skill Step to Expanding Skill Level. "ActionEntityBase Stats -> _rolls -> Slot X -> _effects -> Slot X -> _subject -> _path". "ActionEntityBase Stats -> _rolls -> Slot X -> _effects -> Slot X -> magnitude". "ActionEntityBase Stats -> _effects -> Slot X -> _subject -> _path". "ActionEntityBase Stats -> _effects -> Slot X -> magnitude". This modification is permanent when saved so always make a backup save before modifying! "Relationship Level Set to Massive?" sets Relationship Level to massive. "Extra Credit Set to Massive?" sets Extra Credit to massive. "Skill Limit Set to Massive?" sets Skill Limit to massive. "Skill Steps Set to Massive?" sets Skill Steps to massive. There are some Students with the same first name, use the Surname as well. Update based on Firstname and Surname Nalue. "Merit Set to Massive?" sets College Merit to massive. "Parental Approval Set to Massive?" sets Parental Approval to massive. "Glory Set to Massive?" sets Glory to massive. "Vitality Set to Massive?" sets Vitality to massive. "Pims Set to Massive?" sets Pims to massive. "Attributes Set to Massive?" sets Attributes to massive. "Points Set to Massive?" sets Common and Attribute Points to massive. "Background Prequisites Set to 0?" sets all Background to be available. If tables refuse to activate, try restarting Cheat Engine:ġ. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.ĭ. Activate (put an X) the "Initialization (Activate This First)" script.Ĭ. Scripts with "To Update: XXX" will only update their effect after doing action XXX.Īddresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.ī. Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Simple table for Academagia: The Making of Mages, may or may not work.
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